

This means that if the user is in combat it will be moved to the combat queue and if he is out of combat the item will be immediately switched. Otherwise, the same rules for item switching apply. An item might be immediately switched after use or only after a certain delay. The player can define rules for items that have a usable effect. Quick change consists of rules that apply when certain items are used. This is also the case if you cancel your cast. As soon as the cast is over the item will be switched. If you're switching an item while you're casting your mount or any other spell it will put the item in the combatqueue. GearMenu also detects whether an itemswitch is possible even when out of combat. Note: You can right click any slot to clear the combatqueue for that slot This is especially useful in PvP when you leave combat for a short time. Other items that cannot be switched in combat will be enqueued in the combatqueue and switched as soon as possible. Weapons will be switched immediately whether the player is in combat or not. This is especially useful for engineering items that you wear for a certain amount of time and then switch back to your usual gear.Ĭertain items cannot be switched while the player is in combat. With GearMenu it is easy to switch between items in supported slots. Wrath of The Lich King Classic Features of GearMenu Item switch for certain slots For some classes this might be even easier because they can use spells such as rogue - vanish or hunter - feign death. If the player leaves combat for just a split second all the items in the combatqueue will be switched. When a player tries to switch an item during combat it will be put into the combatqueue and switched as soon as possible. While changing items during combat is not possible (with some exceptions such as weapons) GearMenu can help with switching them as soon as possible. After using them during a fight the player wants to switch back to a more useful item. Often players have items such as engineering items that have a one time use followed by a long cooldown. GearMenus goal is to help the player switching between items on certain slots. It also allows you to define switching rules and keybinding slots. When the player is in combat a combatqueue will take care of switching the item as soon as possible. GearMenu aims to help the player switching between items in and out of combat.
